Boss Garments Vail
On a classic shard, shirts, pants, kilts, tunics, obis and most footwear never have stats, and robes and cloaks only do as rare artifacts. On Vail, a tailor can make fixed-stat versions from peerless boss parts.
| Skill | Tailoring 90 (no recipe scroll needed) |
|---|---|
| Where | Tailoring menu, Boss Garments section |
| Quality | Never exceptional: every piece has exactly the stats listed |
| Colour | Takes the colour of the cloth or leather you use, and can be dyed as normal |
Themes and materials
Every piece needs the usual cloth or leather for that item, plus:
| Theme | Boosts | Boss part | Gems |
|---|---|---|---|
| Vigor | Stamina, Dexterity | 1 Dread Horn Mane | 2 Turquoise |
| Clarity | Mana, Intelligence | 1 Diseased Bark | 2 Dark Sapphire |
| Mending | Hit points, Strength | 1 Grizzled Bones | 2 Fire Ruby |
| Cloaks | Defense | 1 Lard of Paroxysmus | 2 Blue Diamond |
Robes also need 1 Captured Essence.
The catalog
| Slot | Vigor | Clarity | Mending |
|---|---|---|---|
| Shirt | Stamina Regen +2 | Mana Regen +2 | Hit Point Regen +2 |
| Long pants | +5 stamina | +5 mana | +5 hit points |
| Kilt | +3 Dex | +3 Int | +3 Str |
| Tunic | Stamina Regen +1, +2 Dex | Mana Regen +1, +2 Int | Hit Point Regen +1, +2 Str |
| Robe | +3 stamina, +1 Dex | Lower Mana Cost 4 | +4 hit points |
| Obi | Stamina Regen +1 | Mana Regen +1 | Hit Point Regen +1 |
| Footwear | Boots: +3 Dex | Sandals: +3 Int | Thigh boots: +3 Str |
Cloaks
| Cloak | Stats |
|---|---|
| Cloak of Warding | Defense Chance +3 |
| Cloak of Thorns | Reflect Physical 5 |
| Cloak of the Bulwark | +3 to all five resists |
Garments or artifacts? Garments are the baseline you can always make. Artifacts like the Crimson Cincture (+5 Dex, +10 hit points, +2 regen) are still better in their slot, so they're worth chasing.