Boss Garments Vail

On a classic shard, shirts, pants, kilts, tunics, obis and most footwear never have stats, and robes and cloaks only do as rare artifacts. On Vail, a tailor can make fixed-stat versions from peerless boss parts.

SkillTailoring 90 (no recipe scroll needed)
WhereTailoring menu, Boss Garments section
QualityNever exceptional: every piece has exactly the stats listed
ColourTakes the colour of the cloth or leather you use, and can be dyed as normal

Themes and materials

Every piece needs the usual cloth or leather for that item, plus:

ThemeBoostsBoss partGems
VigorStamina, Dexterity1 Dread Horn Mane2 Turquoise
ClarityMana, Intelligence1 Diseased Bark2 Dark Sapphire
MendingHit points, Strength1 Grizzled Bones2 Fire Ruby
CloaksDefense1 Lard of Paroxysmus2 Blue Diamond

Robes also need 1 Captured Essence.

The catalog

SlotVigorClarityMending
ShirtStamina Regen +2Mana Regen +2Hit Point Regen +2
Long pants+5 stamina+5 mana+5 hit points
Kilt+3 Dex+3 Int+3 Str
TunicStamina Regen +1, +2 DexMana Regen +1, +2 IntHit Point Regen +1, +2 Str
Robe+3 stamina, +1 DexLower Mana Cost 4+4 hit points
ObiStamina Regen +1Mana Regen +1Hit Point Regen +1
FootwearBoots: +3 DexSandals: +3 IntThigh boots: +3 Str

Cloaks

CloakStats
Cloak of WardingDefense Chance +3
Cloak of ThornsReflect Physical 5
Cloak of the Bulwark+3 to all five resists

Garments or artifacts? Garments are the baseline you can always make. Artifacts like the Crimson Cincture (+5 Dex, +10 hit points, +2 regen) are still better in their slot, so they're worth chasing.