Shard Rules

Classic Mondain's Legacy, with a few changes for a small PvE shard.

Caps

Total skills700, counting only the first 100 of each skill Vail
Single skill100, or up to 120 with Power Scrolls from champions
Total stats225
Single stat125 (items and buffs can go over)
Skill gainNormal
Hit chance / defense chance45% / 45% from items
Resists70 each

Power Scrolls don't eat your cap

On Vail, only the first 100 points of each skill count toward the 700 total. The points a Power Scroll unlocks above 100 are free. So you can have seven skills at 120, but you can't train an eighth skill, because the 100-point part of your total is full. The skill window's total may read above 700. That's expected.

+Skill items count past 100. A +5 Swordsmanship ring on a 100 Swordsmanship character gives an effective 105.

PvE only

Felucca is closed. Its exclusive content has moved to Trammel, which has the same land, so it's where you'd expect:

  • All champion spawns and the Harrower, with Felucca's full reward table, Power Scrolls included. See Champions.
  • Khaldun, with its region, spawns and puzzle.
  • The Solen hive teleporters, and Felucca's dungeon shortcuts and Lost Lands passages.

Small rule changes

ChangeEffect
Exceptional armor+1 to every resist, on top of the usual exceptional bonus
Exceptional weapons+5% damage
Grandmaster Lumberjacking+5% extra damage with axes at 100+ Lumberjacking
Action delayThe server accepts one action (use, move an item) every 500 ms. Set assistant object delays to about 550 ms.

Facets

Trammel, Ilshenar, Malas and Tokuno are all open and fully spawned.