Shard Rules
Classic Mondain's Legacy, with a few changes for a small PvE shard.
Caps
| Total skills | 700, counting only the first 100 of each skill Vail |
|---|---|
| Single skill | 100, or up to 120 with Power Scrolls from champions |
| Total stats | 225 |
| Single stat | 125 (items and buffs can go over) |
| Skill gain | Normal |
| Hit chance / defense chance | 45% / 45% from items |
| Resists | 70 each |
Power Scrolls don't eat your cap
On Vail, only the first 100 points of each skill count toward the 700 total. The points a Power Scroll unlocks above 100 are free. So you can have seven skills at 120, but you can't train an eighth skill, because the 100-point part of your total is full. The skill window's total may read above 700. That's expected.
+Skill items count past 100. A +5 Swordsmanship ring on a 100 Swordsmanship character gives an effective 105.
PvE only
Felucca is closed. Its exclusive content has moved to Trammel, which has the same land, so it's where you'd expect:
- All champion spawns and the Harrower, with Felucca's full reward table, Power Scrolls included. See Champions.
- Khaldun, with its region, spawns and puzzle.
- The Solen hive teleporters, and Felucca's dungeon shortcuts and Lost Lands passages.
Small rule changes
| Change | Effect |
|---|---|
| Exceptional armor | +1 to every resist, on top of the usual exceptional bonus |
| Exceptional weapons | +5% damage |
| Grandmaster Lumberjacking | +5% extra damage with axes at 100+ Lumberjacking |
| Action delay | The server accepts one action (use, move an item) every 500 ms. Set assistant object delays to about 550 ms. |
Facets
Trammel, Ilshenar, Malas and Tokuno are all open and fully spawned.